Category Archives: Development

News and articles from game development of Experience:Streetwar.

EXPERIENCE:Streetwar for testers

Aloha!

Finnaly I pinned together a more-less functioning version of EXPERIENCE:Streetwar in digital, so let the testing begin!

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Before you actually download and play this stuff, I strongly recommend these few simple steps:

1. For those, who never saw Experience before: Briefly go trough the idea and point of the game, at this page.

2. Open and read the rules (In first games it won’t hurt to keep them open and peek in when in doubt).

3. Controls are meant to be the most intuitive, but cannot be flawless, so a bit of tutorial and recomendations:

  • Everything works by mouse, mostly left button.
  • LEFT CLICK picks up a card, another left click drops it in place.
  • LEFT CLICK also selects cards to build a combo with (the game lits up the whole combo, so you don’t need to click each card).
  • When an effect of a card activates (the cursor changes to indicate this), use LEFT CLICK to target cards with it. If you don’t want to use the effect, click DROP EFFECT button.
  • RIGHT CLICK drops a card currently held back to hand bar, or cancels currently activated effect.

The game itself can be run here .

This here is a demo – it has the number of players restricted to 2 and has basic rules of the game. Also it requires some HTML5 and scripts allowed to run.

Write your feelings, ideas, recommendations and other feedback

to acnero@gmail.com or leave a comment.

Moar screenshots:

endscore target turn combo2

Back In Time

A brief history of the Experience game, from the very beginning of the story. You might be surprised what evolution has gone over these cards!

2006: MC De8il

Young, overly creative, always out-of-the-expected. He was just one of the absurd amount of little characters I created in the days. Nothing but trouble, where trouble means fun. This wannabe MC and his gang and guns.

First cards of the Experience's ancestor game.
First cards of the Experience’s ancestor game.
2008: The Ghetto

After some months of hibernating , I came up with the idea to renew the gameplay of these cards. This version of the game was never printed (not once, even for playtesting!) but went solely in digital, as a classic “2 player on 1 comp” clicking game. However, it was a bit more playable, thanks to the 5×5 board, first introduced in this version.

The never-printed set of Experience 2 cards.
The never-printed set of Experience 2 cards.

2010: Experience:Streetwar

Along with some other card games already getting new players, Experience was due to another remake. With added abilities to all cards and new design it went popular at the local GameExpo. This version was open, fast and fun as hell.

The Experience:Streetwar until last year's update.
The Experience:Streetwar until last year’s update.

2012: Wtf is this?

In the time I experimented with many crazy things. Time will show what those will bring.

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Some of the crazy discontinued cards.

2013: New Experience

And here we are now. New design, a bit better balanced abilities and point values. Also the rules got many dramatic tweaks and expansions last year. Now it is a game worth any player.

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